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Farzad Eskandari,
Volume 5, Issue 1 (Vol. 5, No. 1 2019)
Abstract

Introduction
Selection the appropriate statistical model for the response variable is one of the most important problem in the finite mixture of generalized linear models. One of the distributions which it has a problem in a finite mixture of semi-parametric generalized statistical models, is the Poisson distribution. In this paper, to overcome over dispersion and computational burden, finite mixture of semi-parametric generalized linear models using the negative binomial (GFMMNB) distributions instead of finite mixture of semi-parametric generalized linear models using the Poisson distributions (GFMMP) has been proposed. Efficiency of GFMMNB to GFMMP using weighted generalized mean of square error (WGMSE) for both the simulation data and real data are shown.
 Material and methods
In this scheme, first we have introduced finite mixture of semi-parametric generalized linear models using the Poisson distributions (GFMMP). Then, we have introduced finite mixture of semi-parametric generalized linear models using the negative binomial (GFMMNB) instead of GFMMP. For estimating the parameters in the proposed model, the EM algorithm in two steps computed. We have used the efficiency method using weighted generalized mean of square error (WGMSE) for comparing between GFMMNB and GFMMP model in both the simulation and real data.
Results and discussion
Results of real example and simulation study between GFMMNB and GFMMP model are shown that the proposed method is very competitive in terms of estimation accuracy and speed of computational estimation methods. The reported results demonstrate that there is a good agreement between simulation study and real data in the GFMMNB model.
Also, the numerical results reported in the tables indicate that the accuracy improve by increasing the n for GFMMNB model. Therefore, to get more accurate results, the larger n is recommended.
Conclusion
The following conclusions were drawn from this research.

  • Computation of estimators for proposed model using the EM algorithm are found very easily and therefore many calculations are reduced.
  • Confidence intervals for parameters in GFMMNB model is more accurate than GFMMP model.

·      The main characteristic of proposed method is that it improves the finite mixture model and can be easily solved by using iterative method.
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Zeinab Hassani1, Marzieh Eskandari,
Volume 6, Issue 1 (Vol. 6, No. 1 2020)
Abstract

Paper pages (47-56)
Introduction
The Voronoi game is a simple geometric model for competitive facility location problem which is played by two players, White and Black, in a continuous space (one-dimensional or two-dimensional). In the one-round game, White places all his n points. After that, Black places the same number of points on the game space. The players Cannot change or reuse a point that was placed before. At the end of the game, the Voronoi diagram of all 2n points is constructed and a player who obtains the larger total area is the winner.
Ahn et al. considered the Voronoi game on a unit circle and a line. They presented a winning strategy for the second player and showed that the first player can preserve the winning margin as small as possible. Cheong et al. presented a winning strategy for the second player when
 on a square. Fekete et al. considered the two-dimensional version of Voronoi game on a rectangular area of aspect ratio ρ. They showed that there is a winning strategy for the second player where  with and for  with  and the first player wins in the other situations. Rashid et al. introduced a new version of Voronoi game called neighbor Voronoi and presented the winning strategies based on the neighborhood of points. Bandyapadhyay et al. studied Voronoi game on a weighted graph and showed that the problem of finding a winning strategy for the second player is NP-Complete.
In the previous studies, the researchers considered the Voronoi game in which the facilities are the same. In the real world, the customers usually consider both the preferences and the distances for shopping which is modeled by the multiplicity weighted Voronoi diagram. Accordingly, we introduce a new version of the Voronoi game for modeling this problem, called multiplicity weighted Voronoi diagram.
Material and methods
In this paper, the one-round weighted Voronoi game is studied in both one-dimensional and two-dimensional cases. In the multiplicity weighted Voronoi game, the customer can consider not only the distance of the facility but also its. Therefore, in the one-dimensional, two different models of the facility are considered and it is showed that the second player has a winning strategy in the one-round Voronoi game.
In the weighted Voronoi diagram, the points have the assigned weights according to their performance.
Firstly, we consider the topology of the cells of weighted Voronoi diagram whose edges are the parts of Apollonius circles and it is too complicated to calculate the areas of the weighted Voronoi cells. So Black just tries to earn a little more than White without calculating the exact amount of the winning area. Also, we assume that the sum of all weights of black points equals with the sum of the weights of all whites points, i.e., .
Results and discussion
In the one-dimensional model in which the area is a line segment, we study both the same-weight points and the different-weight points separately. We show that Black always has a winning strategy when the points have the same weight. In the other case, Black has a winning strategy when the variance of the distribution of the black points is less than or equal to the variance of the distribution of the white points.
In the two-dimensional model, we study the same-weight points and show that Black has a winning strategy.
Conclusion
In this study, we introduced the weighted Voronoi game to consider the performance of the facilities as well as the distance from customers. We showed that the second player has a winning strategy. In this model, customers can choose their service based on performances of the facilities such as parking, price, variety, quality of products, etc. Therefore this model is closer to the real world.
In the one-dimensional model, we showed that the second player can always win the game when the points have the same weight. Also, the second player can win the game with the different-weight points when the variance of the distribution of the black points is less than or equals the variance of the distribution of the white points. In the two-dimensional model, we showed that the black player can always win the one-round game../files/site1/files/61/5.pdf

 
Nazanin Eskandari Arjomand, Fahimeh Baroughi, Soudabeh Seyyedi Gomi, Behrooz Alizadeh,
Volume 8, Issue 3 (Vol. 8,No. 3, 2022)
Abstract

In this paper, the robust vertex centdian  location  problem with uncertain vertex weights on general graphs is studied. The used criterion to solve the problem is the min-max  regret criterion. This problem  is  investigated  with objective function contains $lambda$  and  a polynomial time algorithm for the problem is presented. It is shown that the vertex centdian problem on general graphs is solved in cubic  time.
Dr Javad Alidousti, Dr Zohreh Eskandari,
Volume 9, Issue 3 (12-2023)
Abstract

This paper studies the dynamical behavior of a discrete-time predator-prey analytically and numerically. The conditions and the critical coefficients for the transcritical, flip (period-doubling), and Neimark-Sacker are computed by using the center manifold and normal form technique. Besides, codimension-two bifurcations including strong resonances 1:2, 1:3, and 1:4  have been achieved. The numerical simulation and continuation method, not only confirm our analytical results but also reveals richer dynamics of the model, especially in the higher iteration.

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